By the way the last change i made was removing the one in the chamber for the MP Suggestions are welcome. I increased damage a little for the SSG but it's back to v19 levels. Patches actually help keep the game as bug-free as possible - this may stack well with other maps that have their own DECORATE and scripts lying about in the wad.
Am I mistaken? A MOD on the other hand This patch only switches a few things around but doesnt add too many new assets to an already asset-heavy modification. Last edited by drfrag on Fri Jan 25, pm, edited 8 times in total. Have fun! Original Brutal Doom still rulez. Added another secret weapon, a strange nazi artifact taken from my Heresy mod. This takes into account the number of original Wolf3D soldiers in every level. Initial release: - Now loads with GZDoom 2. Remember that old savegames are not compatible. This is an unofficial bugfix release to make Brutal Doom run on newer GZDoom and Zandronum versions and fix several other bugs.
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Projects for any Doom-based engine especially 3DGE are perfectly acceptable here too. Got a cool project idea but nothing else? Put it in the project ideas thread instead! If you are asking questions about a project, either find that project's thread, or start a thread in the General section instead. My Brutal Doom v20c unofficial patch Projects that alter game functions but do not include new maps belong here.